This spell functions indoors or underground but not underwater. If you are outdoors and in a stormy area-a rain shower, clouds and wind, hot and cloudy conditions, or even a tornado (including a whirlwind formed by a djinni or an air elemental of at least Large size)-each bolt deals 3d10 points of electricity damage instead of 3d6. You may call a total number of bolts equal to your caster level (maximum 10 bolts). Each round after the first you may use a standard action (concentrating on the spell) to call a bolt. You need not call a bolt of lightning immediately other actions, even spellcasting, can be performed first. Any creature in the target square or in the path of the bolt is affected. The bolt of lightning flashes down in a vertical stroke at whatever target point you choose within the spell's range (measured from your position at the time). Immediately upon completion of the spell, and once per round thereafter, you may call down a 5-foot-wide, 30-foot-long, vertical bolt of lightning that deals 3d6 points of electricity damage. In addition, each round as a free action at the beginning of your turn, you can direct two lightning bolts that deal 5d6 points of electricity damage each. Saving Throw Reflex half Spell Resistance yes The lightning starts from your hand and goes 120 feet. However, even though the text is brief we can discern 2 things. Craft Magic Arms and Armor Spells call lightning or lightning bolt Cost +1 bonus. Pathfinder 2E: We get less information about Lightning Bolt with Pathfinder 2E. The effect remains until another command is given. The electricity does not harm the wielder. School evocation Level druid 3Įffect one or more 30-ft.-long vertical lines of lightning Upon command, a shock weapon is sheathed in crackling electricity that deals an extra 1d6 points of electricity damage on a successful hit.
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